GURPS Traveller, Interstellar wars has arrived and is mostly a good product with, unfortunately, a few interstellar sized warts marring an. GURPs Fourth Edition Traveller Interstellar Wars (IW) contains exactly what I was looking for in a sci-fi roleplaying game. And yes, that’s the title. GURPS Traveller: Interstellar Wars is the first and only book of its kind published in the GURPS Traveller role-playing game series, by Steve Jackson Games, set.
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Navigation menu Personal tools Create account Log in. Warehouse 23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller — as well as many of our other game lines. This page was last edited on 10 Marchat It includes a detailed timeline, along with rules for tailoring characters to the last days of the First Imperium, starship design, interstellar trade, exploration, and ship-to-ship combat.
Rindis rated it really liked it Oct 16, Forge new trade routes within the Imperium itself. ZeiglerLoren WisemanPaul Drye. The transition travel,er the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe. My compliments to the authors for making a sourcebook that works on multiple levels.
GURPS Traveller: Interstellar Wars – Traveller
A great science fiction RPG setting. Although the strategic boardgame Imperium which predates Traveller was set in the same era, this is the first supplement for any of Traveller’s RPG incarnations which concentrates on this time period. Interstellar Wars covers the years of war, peace, and overwhelming change as the ancient Vilani Imperium falls to the upstart Terrans.
Detailed statistics are present for 26 starships, and deckplans for the Crockett class picket ship, the Heroic Person class far-trader, Lightning class frontier merchant, and the Gashidda class Imperial patrol cruiser are included.
Interstellar Wars covers the years of war and change as the ancient Vilani The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe.
Views Read Edit View history. IW includes an overview of the Interstellar wars era, along with a large amount of background on the Terran Confederation, the Vilani Imperium, and the alien races likely to be encountered near Terra.
November 25, 2005: Status Report: GURPS Traveller: Interstellar Wars
KFDirector rated it liked it Dec 26, Interstellar Wars covers the years of war and change as the ancient Vilani empire falls to the upstart Terrans. Earth eventually won, establishing its dominion over the Vilani’s empire, and in turn was absorbed into that vaster community. Interstellar Wars Designer s Jon F. The Earth of this setting is involved in its own conflicts with the Ziru Sirka, but it’s also a dynamic and expanding world.
GURPS Traveller: Interstellar Wars
Noticeably absent are any statistics for weaponswith the quote; “The lists of melee grps ranged weapons found in the Basic Set are adequate for the Interstellar Wars setting” being the bulk of the book’s treatment of them. One curious omission is that while GT: Other books in the series. This section is empty. The setting is very different, as it pre-dates interetellar Third Imperium, but because of the technology and the deep background links it is very recognisably Traveller.
This sector map will help keep your space jockeys from making embarassing left turns on a cosmic scale.
This book works as a nuanced and intelligence take on a trope–Earth conquers an alien empire–that could have been done quite badly. From Wikipedia, the free encyclopedia. Content is available under Traveller Copyright. The resulting Interstellar Wars, characterized by Earth successfully taking advantage of the internal divisions of the Ziru Sirka to fight limited wars, gaining allies until it can finally challenge the Ziru Sirka, come off as actually plausible.
Bryan rated it really liked it Feb 27, Pages using deprecated image syntax Articles to be expanded from December All articles to be expanded Articles with empty sections from December All articles with empty sections Articles using small message boxes.
The three-fold caste system of the Vilani established in canon is given flesh and used to explore the interesting science-fictional concept of the Ziru Sirka–a polity founded by humans–as a well-managed planned society, founded by people guided by the social sciences who sought to maximize the happiness of the people living in it.
Additional details are required to complete the article. This article is missing content for one or more detailed sections. The Ziru Sirka is portrayed as a complex society, with its own quite viable traditions and mores, and its own internal divisions Vilani dissidents versus the Vilani norm, Vilani versus subject races, et cetera. Ashleigh rated it really liked it Oct 23, This time of conflict presents many opportunities for adventure: This page was last modified on 21 Decemberat The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller’s Traveller universe.
Interstellar Wars covers the years of war, peace, and overwhelming change as the ancient Vilani Imperium falls to the upstart Terrans.
Rules for generating characters for the setting, starship design, sars tradeexploration, and ship-to-ship combat, all updated for the 4th edition of GURPS, are provided.
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It includes a detailed timeline, along with rules for starship design, interstellar trade, exploration, ship-to-ship combat, and tailoring characters to the last days of interztellar First Imperium.